The Force Engine

TheForceEngineLogo1

Physics engine library for Unity 3D openly inspired by Open Dynamics Engine (ODE). Wanting more flexibility than I could get using PhysX, I started this Unity port of the open source project. The engine is written in C#, safe code, and is available either as binary or as source code for your Unity 3D project.

The Force Engine is written for and fully integrated with Unity 3D. Components are similar to Physics components with rigid bodies and colliders and using fixed time steps to update physics simulation.

It is possible to move rigid bodies and colliders using transforms, to have local scales, to nest rigid bodies in hierarchies.

It is possible to have PhysX and The Force Engine run side by side in your scene, therefore benefiting from the flexibility, accuracy and control of The Force Engine for gameplay features, and the speed and efficiency of PhysX for non gameplay features.

Current collision matrix in Version 0.01:

Plane Ray Sphere Box Trimesh
Trimesh  NO  NO YES YES  NO
Box YES YES YES YES
Sphere YES YES YES
Ray YES  NO
Plane  NO

Currently supported joints:

  • Ball
  • Contact

Currently supported solvers:

  • QuickStep

The Force Engine has been developed and tested on standalone Windows platform. The Force Engine should in theory run on all platforms.

The Force Engine The Force Engine PRO
Revenue Capacity $100k Unlimited
Full source code provided NO YES
The Force Engine Logo YES NO
Price Free TBA